﻿using UnityEngine;
using System.Collections;

public class Rotator : MonoBehaviour {

	public float tumble;

    /// <summary>
    /// Called at the creation of the game.
    /// </summary>
	void Start () {
        // set a random rotation for the ball
		rigidbody.angularVelocity = Random.insideUnitSphere * tumble;
	}
}
